Monthly Archives: February 2016

Collaborative Work Environment

Explore the transformative experience of the collaborative work environment.

The search for a competitive advantage through innovation and effective decision-making has led many organisations to highly value collaborative-oriented work and spaces.

The way to collaborate in an immersive way and to interact with each other is quite a challenge for businesses. Imagine a hardware and software system that creates a space where ideas are born, stimulated and developed. A place where the business reinvents itself within the collaborative work environment and is challenged to define its problems and finds answers to its questions.

Technology is the key feature of highly-used collaborative space, dedicated to a specific core team of cross-functional experts whose purpose is to rapidly complete one specific project. The concept was developed to support agile software development. Agile teams have been reported to produce stronger, higher quality results in a third of the time of conventional project methodologies, but they require a meeting room for the duration of a project. These core team members use the collaborative space as their primary work space for the lifespan of the project while extended team members come and go as needed. The room collects and displays information that describes project goals and objectives, typically posting storyboard processes and project progress on the walls so that all team members and customers can instantly engage in the work at hand. Teams hold regular meetings to discuss previous accomplishments and reset new goals.

Collaborative work environment with multitouch applications by Touchez-3-ISE 2016


In the meeting room the needs to work and communicate have changed over the years from simple audio visual device requirements to a collaborative work environment where immersive and connected technology contributes to productive and engaging meetings .

Organisations can lack insights into the true nature of collaboration, they end up copying the obvious characteristics of successful public spaces  such as the café, market and the lounge.  hoping that the positive social interactions within these spaces will translate to a business setting. By trying to better understand the distinction between purely functional (traditional spaces), specialty and extracurricular spaces, organisations could better support collaboration.

The collaborative work environment is to gain new perspectives and drive the business forward at a new pace and to work better, by sending content to multiple devices i/e tablets and back again to the multitouch table and/or wall.



Having the right technology avaiable for the collaborative work environment is a leading ingredient in the recipe for a successful collaborative space. Technology such as multitouch screens, tables and walls in conjunction with mobile devices must support people’s abilities to connect devices and to each other.
The technology should be adaptable, reliable and easy to use. Accessing these various technology platforms should not diminish the ability to meet, share info and interact.

Collaboration these days frequently involves displaying and interacting with visual data using handheld devices to large mounted screens, walls and whiteboards.  This requires adaptability of furniture and work space and would be offering a more effective choice over space type being used and the flexibility of each client and employee within the space itself.


The types of collaborative spaces offered continue to evolve; the most rapidly growing categories support brainstorming, small unplanned meetings, videoconferencing and project team work.

In the future, the planning of group spaces should go beyond simply providing isolated pockets of collaboration space. The change is there to use the types of spaces offered,  to create a broader sense of connection among employees, departments and even disciplines within the organisation. If the cohesiveness of the collaborative work environment were to improve, then it could lead to increased cooperation among groups, sense of community, and a sustainable competitive advantage.

ISE 2016

ISE 2016

ISE is the event for interactive screen technology in Europe. Our fifth visit this year to ISE 2016. This year for the first time stretching over 4 days, we choose to go for the first three. We did not want to walk our socks off, so we spread it out over another day and spend less hours each day at the Rai, a wise move that if we  were to go again would probably be repeated. Our feet were ever so thankful! This year’s event proved to be a major improvement to content in conjunction with interactivity. Quite a few multitouch setups above all in conjunction with the collaborative work environment.

Collaborative work environment with multitouch applications by Touchez-1-ISE 2016


LG had opened their stand and by the looks of it enlarged as well. The stand resembled a tech school playground with the slickest gear on display. The set had flair with lots of creative uses for panel displays. The transparent LCD fridges and displays, the interactive bathroom mirror and dresser were all beautifully crafted and with an excellent finish. LG understands that displays are going to be everywhere and they like to show off a few potential uses, something they have been doing for a few years already and regular visitors do tend to compare the stands, and I find this years’ more engaging between crowd and kit and that is a real plus (although the fridges should have been filled with Korean beers…..).

ISE 2016 by Bartolomy-2


Its stallions were two curved double sided OLED screens, absolutely perfect for retail, a real feature. Would love to see this with a gesture controlled application. Something with a kinect and tracking the people approaching and have content interact with them.

ISE2016_pic by Bartolomy-

The robotic arms at Panasonic were most impressive.
panasonic ise 2016

4K has become almost a standard for many touch screens, no doubt content needs to be pushed further quality-wise but the next installment already lays ahead, and one wonders whether not to go with a 8K setup where possible as Sharp presented an amazing quality 8K screen and this cannot be far away for all the other (touch) screen manufacturers to create either.

8K Screen by Sharp

Content wise some nice ideas on the retail front and  real-estate, and as mentioned earlier the collaborative work environment. Various samples and systems on display.

Collaborative work environment with multitouch applications-ISE 2016

The Surface Hub was present on a few stands as well but in all honesty I would have expected more of a presence than what I did get to see compared to Microsoft’s presence last year. I know I am having a whinge here but even though the integration the Surface Hub offers with existing Office applications you’d expect massive promo all over, but there were only a handful that demonstrated partial solutions.

Projection, some people claim it is dead, well it must be dead in their sector as to what is on display for effect and in EDU with interactive touch is mesmerising.

Projection ISE 2016

multitouch projection ise2016

Retail had a few things to show but again either the proprietors of the stands lack the willpower or this is just not the event for it, education has a much better representation across the many firms exhibiting there in comparison. This facial recognition analytical software below was kind of interesting.


LED, even brighter and more detailed than the year before, some of it is of amazing quality. At some pathways the lighting was set so it resembled street scenes from Blade Runner. The Chinese are at the forefront of this and are incredibly good at it.

LED Display ise 2016

What ISE 2016 lacked a lot was integration and demonstration with live data of any sort. A cool social media wall for instance especially since Tweeting about the event has grown exceptionally.

A fine display fest and its best so far, which makes it hard not to go next year.